Name
Type
Damage class
Accuracy
Power
PP
Effect
breaking swipe
dragon
physical
100
60
15
Lowers the target's Attack by one stage after inflicting damage.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
draco meteor
dragon
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain
grass
status
-
-
10
For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
infestation
bug
special
100
20
20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
leaf storm
grass
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.