hydrapple

Stats

HP:

106

Attack:

80

Defense:

110

Sp. attack:

120

Sp. defense:

80

Speed:

44

Name

Type

Damage class

Accuracy

Power

PP

Effect

astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defense curl normal status - - 40 Raises user's Defense by one stage.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double hit normal physical 90 35 10 Hits twice in one turn.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon cheer dragon status 0 0 15 -
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fickle beam dragon special 100 80 5 -
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
magical leaf grass special - 60 20 Never misses.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
pollen puff bug special 100 90 15 Damages opponents, but heals allies for 50% of their max HP.
pounce bug physical 100 50 20 -
power whip grass physical 85 120 10 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
recover normal status - - 5 Heals the user by half its max HP.
recycle normal status - - 10 User recovers the item it last used up.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
syrup bomb grass special 85 60 10 -
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
withdraw water status - - 40 Raises the user's Defense by one stage.
yawn normal status - - 10 Target sleeps at the end of the next turn.