Name
Type
Damage class
Accuracy
Power
PP
Effect
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defog
flying
status
-
-
15
Lowers the target's evasion by one stage. Removes field effects from the enemy field.
dream eater
psychic
special
100
100
15
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
flare blitz
fire
physical
100
120
15
User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
mystical fire
fire
special
100
75
10
Has a 100% chance to lower the target's Special Attack by one stage.
overheat
fire
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
punishment
dark
physical
100
-
5
Power increases against targets with more raised stats, up to a maximum of 200.
sacred fire
fire
physical
95
100
5
Has a 50% chance to burn the target. Lets frozen Pokémon thaw themselves.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sky attack
flying
physical
90
140
5
User charges for one turn before attacking. Has a 30% chance to make the target flinch.
sky drop
flying
physical
100
60
10
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
weather ball
normal
special
100
50
10
If there be weather, this move has doubled power and the weather's type.