heracross

Stats

HP:

80

Attack:

125

Defense:

75

Sp. attack:

40

Sp. defense:

95

Speed:

85

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
arm thrust fighting physical 100 15 20 Hits 2-5 times in one turn.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
bug buzz bug special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
chip away normal physical 100 70 20 Ignores the target's stat modifiers.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
feint normal physical 100 30 10 Hits through Protect and Detect.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury attack normal physical 85 15 20 Hits 2-5 times in one turn.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
harden normal status - - 30 Raises the user's Defense by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
horn attack normal physical 100 65 25 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
knock off dark physical 100 65 20 Target drops its held item.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
pin missile bug physical 95 25 20 Hits 2-5 times in one turn.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
smart strike steel physical - 70 10 Never misses.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
struggle bug bug special 100 50 20 Has a 100% chance to lower the target's Special Attack by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
upper hand fighting physical 100 65 15 -
vacuum wave fighting special 100 40 30 Inflicts regular damage with no additional effect.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.