heatmor

Stats

HP:

85

Attack:

97

Defense:

66

Sp. attack:

105

Sp. defense:

66

Speed:

65

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
belch poison special 90 120 10 Can only be used after the user has eaten a berry.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bug bite bug physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
burning jealousy fire special 100 70 5 Inflicts regular damage with no additional effect.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint attack dark physical - 60 20 Never misses.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire lash fire physical 100 80 15 Lowers the target's Defense by one stage after inflicting damage.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flame burst fire special 100 70 15 Deals splash damage to Pokémon next to the target.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flare blitz fire physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury swipes normal physical 80 18 15 Hits 2-5 times in one turn.
gastro acid poison status 100 - 10 Nullifies target's ability until it leaves battle.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
incinerate fire special 100 60 15 Destroys the target's held berry.
inferno fire special 50 100 5 Has a 100% chance to burn the target.
knock off dark physical 100 65 20 Target drops its held item.
lick ghost physical 100 30 30 Has a 30% chance to paralyze the target.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
odor sleuth normal status - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rain dance water status - - 5 Changes the weather to rain for five turns.
recycle normal status - - 10 User recovers the item it last used up.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scorching sands ground special 100 70 10 Inflicts regular damage with no additional effect.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spit up normal special 100 - 10 Power is 100 times the amount of energy Stockpiled.
stockpile normal status - - 20 Stores energy up to three times for use with Spit Up and Swallow.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swallow normal status - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
will o wisp fire status 85 - 15 Burns the target.
wrap normal physical 90 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.