Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
healing wish
psychic
status
-
-
10
User faints. Its replacement has its HP fully restored and any major status effect removed.
misty terrain
fairy
status
-
-
10
For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
mystical fire
fire
special
100
75
10
Has a 100% chance to lower the target's Special Attack by one stage.
pain split
normal
status
-
-
20
Sets the user's and targets's HP to the average of their current HP.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psychic terrain
psychic
status
-
-
10
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
wonder room
psychic
status
-
-
10
All Pokémon's Defense and Special Defense are swapped for 5 turns.