gyarados

Stats

HP:

95

Attack:

125

Defense:

79

Sp. attack:

60

Sp. defense:

100

Speed:

81

Name

Type

Damage class

Accuracy

Power

PP

Effect

aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
avalanche ice physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bubble beam water special 100 65 20 Has a 10% chance to lower the target's Speed by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon cheer dragon status 0 0 15 -
dragon dance dragon status - - 20 Raises the user's Attack and Speed by one stage.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon rage dragon special 100 - 10 Inflicts 40 points of damage.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
incinerate fire special 100 60 15 Destroys the target's held berry.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
mimic normal status - - 10 Copies the target's last used move.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
power whip grass physical 85 120 10 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scald water special 100 80 15 Has a 30% chance to burn the target.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
splash normal status - - 40 Does nothing.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
temper flare fire physical 100 75 10 -
tera blast normal special 100 80 10 -
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
twister dragon special 100 40 20 Has a 20% chance to make the target flinch.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
zap cannon electric special 50 120 5 Has a 100% chance to paralyze the target.