Name
Type
Damage class
Accuracy
Power
PP
Effect
draco meteor
dragon
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
heat crash
fire
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swallow
normal
status
-
-
10
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
wide guard
rock
status
-
-
10
Prevents any multi-target moves from hitting friendly Pokémon this turn.
wring out
normal
special
100
-
5
Power increases against targets with more HP remaining, up to a maximum of 121 power.