guzzlord

Stats

HP:

223

Attack:

101

Defense:

53

Sp. attack:

97

Sp. defense:

53

Speed:

43

Name

Type

Damage class

Accuracy

Power

PP

Effect

amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
belch poison special 90 120 10 Can only be used after the user has eaten a berry.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
corrosive gas poison status 100 - 40 Inflicts regular damage with no additional effect.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
double team normal status - - 15 Raises the user's evasion by one stage.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon rage dragon special 100 - 10 Inflicts 40 points of damage.
dragon rush dragon physical 75 100 10 Has a 20% chance to make the target flinch.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dual chop dragon physical 90 40 15 Hits twice in one turn.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gastro acid poison status 100 - 10 Nullifies target's ability until it leaves battle.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
hammer arm fighting physical 90 100 10 Lowers user's Speed by one stage.
heat crash fire physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shock wave electric special - 60 20 Never misses.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steamroller bug physical 100 65 20 Has a 30% chance to make the target flinch.
steel roller steel physical 100 130 5 Inflicts regular damage with no additional effect.
stockpile normal status - - 20 Stores energy up to three times for use with Spit Up and Swallow.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swallow normal status - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
thief dark physical 100 60 25 Takes the target's item.
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
wide guard rock status - - 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
wring out normal special 100 - 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.