grumpig

Stats

HP:

80

Attack:

45

Defense:

65

Sp. attack:

90

Sp. defense:

110

Speed:

80

Name

Type

Damage class

Accuracy

Power

PP

Effect

ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
belch poison special 90 120 10 Can only be used after the user has eaten a berry.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
covet normal physical 100 60 25 Takes the target's item.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
dynamic punch fighting physical 50 100 5 Has a 100% chance to confuse the target.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
encore normal status 100 - 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
future sight psychic special 100 120 10 Hits the target two turns later.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
heal bell normal status - - 5 Cures the entire party of major status effects.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
metronome normal status - - 10 Randomly selects and uses any move in the game.
mimic normal status - - 10 Copies the target's last used move.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
odor sleuth normal status - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
power gem rock special 100 80 20 Inflicts regular damage with no additional effect.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psychic terrain psychic status - - 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
psywave psychic special 100 - 15 Inflicts damage between 50% and 150% of the user's level.
rain dance water status - - 5 Changes the weather to rain for five turns.
recycle normal status - - 10 User recovers the item it last used up.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skill swap psychic status - - 10 User and target swap abilities.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
snowscape ice status - 0 10 -
splash normal status - - 40 Does nothing.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
teeter dance normal status 100 - 20 Confuses the target.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.