Name
Type
Damage class
Accuracy
Power
PP
Effect
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
eruption
fire
special
100
150
5
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
fire fang
fire
physical
95
65
15
Has a 10% chance to burn the target and a 10% chance to make the target flinch.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
heat crash
fire
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
overheat
fire
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
rollout
rock
physical
90
30
20
Power doubles every turn this move is used in succession after the first, resetting after five turns.
safeguard
normal
status
-
-
25
Protects the user's field from major status ailments and confusion for five turns.
sand tomb
ground
physical
85
35
15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
uproar
normal
special
100
90
10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.