grimmsnarl

Stats

HP:

95

Attack:

120

Defense:

65

Sp. attack:

95

Sp. defense:

75

Speed:

60

Name

Type

Damage class

Accuracy

Power

PP

Effect

assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
burning jealousy fire special 100 70 5 Inflicts regular damage with no additional effect.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
darkest lariat dark physical 100 85 10 Ignores the target's stat modifiers.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake out normal physical 100 40 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
false surrender dark physical - 80 10 Never misses.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
flatter dark status 100 - 15 Raises the target's Special Attack by one stage and confuses the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
foul play dark physical 100 95 15 Calculates damage with the target's attacking stat.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hammer arm fighting physical 90 100 10 Lowers user's Speed by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
leech life bug physical 100 80 10 Drains half the damage inflicted to heal the user.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
metronome normal status - - 10 Randomly selects and uses any move in the game.
misty terrain fairy status - - 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
power whip grass physical 85 120 10 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spirit break fairy physical 100 75 15 Has a 100% chance to lower the target's Special Attack by one stage.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
trailblaze grass physical 100 50 20 -
trick psychic status 100 - 10 User and target swap items.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.