Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bounce
flying
physical
85
85
5
User bounces high into the air, dodging all attacks, and hits next turn.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
grass knot
grass
special
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
mat block
fighting
status
-
-
10
Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
toxic spikes
poison
status
-
-
20
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
water pledge
water
special
100
80
10
With Grass Pledge, halves opposing Pokémon's Speed for four turns.
weather ball
normal
special
100
50
10
If there be weather, this move has doubled power and the weather's type.