Name
Type
Damage class
Accuracy
Power
PP
Effect
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
encore
normal
status
100
-
5
Forces the target to repeat its last used move every turn for 2 to 6 turns.
flatter
dark
status
100
-
15
Raises the target's Special Attack by one stage and confuses the target.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
poison tail
poison
physical
100
50
25
Has an increased chance for a critical hit and a 10% chance to poison the target.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.