goodra

Stats

HP:

90

Attack:

100

Defense:

70

Sp. attack:

110

Sp. defense:

150

Speed:

80

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bubble water special 100 40 30 Has a 10% chance to lower the target's Speed by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
chilling water water special 100 50 20 -
confide normal status - - 20 Lowers the target's Special Attack by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
double team normal status - - 15 Raises the user's evasion by one stage.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon cheer dragon status 0 0 15 -
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint normal physical 100 30 10 Hits through Protect and Detect.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
incinerate fire special 100 60 15 Destroys the target's held berry.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
knock off dark physical 100 65 20 Target drops its held item.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
poison tail poison physical 100 50 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
power whip grass physical 85 120 10 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scald water special 100 80 15 Has a 30% chance to burn the target.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shock wave electric special - 60 20 Never misses.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tearful look normal status - - 20 Lowers the target's Attack and Special Attack by one stage.
tera blast normal special 100 80 10 -
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.