goldeen

Stats

HP:

45

Attack:

67

Defense:

60

Sp. attack:

35

Sp. defense:

50

Speed:

63

Name

Type

Damage class

Accuracy

Power

PP

Effect

acupressure normal status - - 30 Raises one of a friendly Pokémon's stats at random by two stages.
agility psychic status - - 30 Raises the user's Speed by two stages.
aqua ring water status - - 20 Restores 1/16 of the user's max HP each turn.
aqua tail water physical 90 90 10 Inflicts regular damage with no additional effect.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
bubble beam water special 100 65 20 Has a 10% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
drill run ground physical 95 80 10 Has an increased chance for a critical hit.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flip turn water physical 100 60 20 Inflicts regular damage with no additional effect.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury attack normal physical 85 15 20 Hits 2-5 times in one turn.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
horn attack normal physical 100 65 25 Inflicts regular damage with no additional effect.
horn drill normal physical 30 - 5 Causes a one-hit KO.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
knock off dark physical 100 65 20 Target drops its held item.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
mud sport ground status - - 15 Halves all Electric-type damage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scald water special 100 80 15 Has a 30% chance to burn the target.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
soak water status 100 - 20 Changes the target's type to Water.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supersonic normal status 55 - 20 Confuses the target.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tail whip normal status 100 - 30 Lowers the target's Defense by one stage.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
water sport water status - - 15 Halves all Fire-type damage.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.