glimmora

Stats

HP:

83

Attack:

55

Defense:

90

Sp. attack:

130

Sp. defense:

81

Speed:

86

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid armor poison status - - 20 Raises the user's Defense by two stages.
acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
harden normal status - - 30 Raises the user's Defense by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mortal spin poison physical 100 30 15 -
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
power gem rock special 100 80 20 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock polish rock status - - 20 Raises the user's Speed by two stages.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock throw rock physical 90 50 15 Inflicts regular damage with no additional effect.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
sand tomb ground physical 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
self destruct normal physical 100 200 5 User faints.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
spiky shield grass status - - 10 Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.