gigalith

Stats

HP:

85

Attack:

135

Defense:

130

Sp. attack:

60

Sp. defense:

80

Speed:

25

Name

Type

Damage class

Accuracy

Power

PP

Effect

attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
block normal status - - 5 Prevents the target from leaving battle.
body press fighting physical 100 80 10 -
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
double team normal status - - 15 Raises the user's evasion by one stage.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
harden normal status - - 30 Raises the user's Defense by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
nature power normal status - - 20 Uses a move which depends upon the terrain.
power gem rock special 100 80 20 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock polish rock status - - 20 Raises the user's Speed by two stages.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
sand tomb ground physical 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
self destruct normal physical 100 200 5 User faints.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.