Name
Type
Damage class
Accuracy
Power
PP
Effect
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
electro ball
electric
special
100
-
10
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
focus blast
fighting
special
70
120
5
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
low kick
fighting
physical
100
-
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
memento
dark
status
100
-
10
Lowers the target's Attack and Special Attack by two stages. User faints.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
psyshock
psychic
special
100
80
10
Inflicts damage based on the target's Defense, not Special Defense.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.