Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
blaze kick
fire
physical
90
85
10
Has an increased chance for a critical hit and a 10% chance to burn the target.
charge beam
electric
special
90
50
10
Has a 70% chance to raise the user's Special Attack by one stage.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
infestation
bug
special
100
20
20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
psychic
psychic
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
struggle bug
bug
special
100
50
20
Has a 100% chance to lower the target's Special Attack by one stage.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
techno blast
normal
special
100
120
5
If the user is holding a appropriate plate or drive, the damage inflicted will match it.