Name
Type
Damage class
Accuracy
Power
PP
Effect
avalanche
ice
physical
100
60
10
Inflicts double damage if the user takes damage before attacking this turn.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
earth power
ground
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
heavy slam
steel
physical
100
-
10
Power is higher when the user weighs more than the target, up to a maximum of 120.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
wide guard
rock
status
-
-
10
Prevents any multi-target moves from hitting friendly Pokémon this turn.