exeggcute

Stats

HP:

60

Attack:

40

Defense:

80

Sp. attack:

60

Sp. defense:

45

Speed:

40

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
barrage normal physical 85 15 20 Hits 2-5 times in one turn.
bestow normal status - - 15 Gives the user's held item to the target.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
block normal status - - 5 Prevents the target from leaving battle.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
egg bomb normal physical 75 100 10 Inflicts regular damage with no additional effect.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
explosion normal physical 100 250 5 User faints.
extrasensory psychic special 100 80 20 Has a 10% chance to make the target flinch.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hypnosis psychic status 60 - 20 Puts the target to sleep.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
ingrain grass status - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lucky chant normal status - - 30 Prevents the target from scoring critical hits for five turns.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
mimic normal status - - 10 Copies the target's last used move.
moonlight fairy status - - 5 Heals the user by half its max HP. Affected by weather.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nature power normal status - - 20 Uses a move which depends upon the terrain.
nightmare ghost status 100 - 15 Target loses 1/4 its max HP every turn as long as it's asleep.
poison powder poison status 75 - 35 Poisons the target.
power swap psychic status - - 10 User swaps Attack and Special Attack changes with the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
psywave psychic special 100 - 15 Inflicts damage between 50% and 150% of the user's level.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
self destruct normal physical 100 200 5 User faints.
skill swap psychic status - - 10 User and target swap abilities.
sleep powder grass status 75 - 15 Puts the target to sleep.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
stun spore grass status 75 - 30 Paralyzes the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
teleport psychic status - - 20 Immediately ends wild battles. No effect otherwise.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.