Name
Type
Damage class
Accuracy
Power
PP
Effect
assurance
dark
physical
100
60
10
Power is doubled if the target has already received damage this turn.
cross poison
poison
physical
100
70
20
Has an increased chance for a critical hit and a 10% chance to poison the target.
draco meteor
dragon
special
90
130
5
Lowers the user's Special Attack by two stages after inflicting damage.
dynamax cannon
dragon
special
100
100
5
Sets Light Screen on the user's side of the field after inflicting damage.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
gravity
psychic
status
-
-
5
Disables moves and immunities that involve flying or levitating for five turns.
mystical fire
fire
special
100
75
10
Has a 100% chance to lower the target's Special Attack by one stage.
poison tail
poison
physical
100
50
25
Has an increased chance for a critical hit and a 10% chance to poison the target.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
toxic spikes
poison
status
-
-
20
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
venom drench
poison
status
100
-
20
Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.