eternatus

Stats

HP:

140

Attack:

85

Defense:

95

Sp. attack:

145

Sp. defense:

95

Speed:

130

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
confuse ray ghost status 100 - 10 Confuses the target.
cosmic power psychic status - - 20 Raises the user's Defense and Special Defense by one stage.
cross poison poison physical 100 70 20 Has an increased chance for a critical hit and a 10% chance to poison the target.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon dance dragon status - - 20 Raises the user's Attack and Speed by one stage.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
dynamax cannon dragon special 100 100 5 Sets Light Screen on the user's side of the field after inflicting damage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
eternabeam dragon special 90 160 5 User foregoes its next turn to recharge.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mystical fire fire special 100 75 10 Has a 100% chance to lower the target's Special Attack by one stage.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
poison tail poison physical 100 50 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
recover normal status - - 5 Heals the user by half its max HP.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
venom drench poison status 100 - 20 Lowers the target's Attack, Special Attack, and Speed by one stage if it is poisoned.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.