espurr

Stats

HP:

62

Attack:

48

Defense:

54

Sp. attack:

63

Sp. defense:

60

Speed:

68

Name

Type

Damage class

Accuracy

Power

PP

Effect

ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
assist normal status - - 20 Randomly selects and uses one of the trainer's other Pokémon's moves.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
barrier psychic status - - 20 Raises the user's Defense by two stages.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confusion psychic special 100 50 25 Has a 10% chance to confuse the target.
covet normal physical 100 60 25 Takes the target's item.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
disarming voice fairy special - 40 15 Never misses.
double team normal status - - 15 Raises the user's evasion by one stage.
dream eater psychic special 100 100 15 Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake out normal physical 100 40 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
heal bell normal status - - 5 Cures the entire party of major status effects.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
magic room psychic status - - 10 Negates held items for five turns.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
pay day normal physical 100 40 20 Scatters money on the ground worth five times the user's level.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic noise psychic special 100 75 10 -
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
rain dance water status - - 5 Changes the weather to rain for five turns.
recycle normal status - - 10 User recovers the item it last used up.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
role play psychic status - - 10 Copies the target's ability.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
skill swap psychic status - - 10 User and target swap abilities.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
telekinesis psychic status - - 15 Moves have 100% accuracy against the target for three turns.
tera blast normal special 100 80 10 -
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
wonder room psychic status - - 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
yawn normal status - - 10 Target sleeps at the end of the next turn.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.