eiscue

ice

Stats

HP:

75

Attack:

80

Defense:

110

Sp. attack:

65

Sp. defense:

90

Speed:

50

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
aqua ring water status - - 20 Restores 1/16 of the user's max HP each turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
aurora veil ice status - - 20 Reduces damage five turns, but must be used during hail.
avalanche ice physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
belly drum normal status - - 10 User pays half its max HP to max out its Attack.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
chilling water water special 100 50 20 -
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feather dance flying status 100 - 15 Lowers the target's Attack by two stages.
flip turn water physical 100 60 20 Inflicts regular damage with no additional effect.
freeze dry ice special 100 70 20 Super-effective against water.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
head smash rock physical 80 150 5 User receives 1/2 the damage inflicted in recoil.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
ice spinner ice physical 100 80 15 -
icicle crash ice physical 90 85 10 Has a 30% chance to make the target flinch.
icicle spear ice physical 100 25 30 Hits 2-5 times in one turn.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
mist ice status - - 30 Protects the user's stats from being changed by enemy moves.
powder snow ice special 100 40 25 Has a 10% chance to freeze the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
snowscape ice status - 0 10 -
soak water status 100 - 20 Changes the target's type to Water.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.