Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
captivate
normal
status
100
-
20
Lowers the target's Special Attack by two stages if it's the opposite gender.
curse
ghost
status
-
-
10
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
echoed voice
normal
special
100
40
15
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
flail
normal
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
last resort
normal
physical
100
140
5
Can only be used after all of the user's other moves have been used.
rage
normal
physical
100
20
20
If the user is hit after using this move, its Attack rises by one stage.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow ball
ghost
special
100
80
15
Has a 20% chance to lower the target's Special Defense by one stage.
skull bash
normal
physical
100
130
10
Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stored power
psychic
special
100
20
10
Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
weather ball
normal
special
100
50
10
If there be weather, this move has doubled power and the weather's type.