Name
Type
Damage class
Accuracy
Power
PP
Effect
attract
normal
status
100
-
15
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass
normal
status
-
-
40
Allows the trainer to switch out the user and pass effects along to its replacement.
energy ball
grass
special
100
90
10
Has a 10% chance to lower the target's Special Defense by one stage.
first impression
bug
physical
100
90
10
Can only be used as the first move after the user enters battle.
flail
normal
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flash cannon
steel
special
100
80
10
Has a 10% chance to lower the target's Special Defense by one stage.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
fury cutter
bug
physical
95
40
20
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
infestation
bug
special
100
20
20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
metal burst
steel
physical
100
-
10
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
secret power
normal
physical
100
70
20
Has a 30% chance to inflict a status effect which depends upon the terrain.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel beam
steel
special
95
140
5
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
struggle bug
bug
special
100
50
20
Has a 100% chance to lower the target's Special Attack by one stage.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.
thunder fang
electric
physical
95
65
15
Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.