dudunsparce

Stats

HP:

125

Attack:

100

Defense:

80

Sp. attack:

85

Sp. defense:

75

Speed:

55

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
boomburst normal special 100 140 10 Inflicts regular damage.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
chilling water water special 100 50 20 -
coil poison status - - 20 Raises the user's Attack, Defense, and accuracy by one stage each.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defense curl normal status - - 40 Raises user's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
dragon rush dragon physical 75 100 10 Has a 20% chance to make the target flinch.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
drill run ground physical 95 80 10 Has an increased chance for a critical hit.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
glare normal status 100 - 30 Paralyzes the target.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper drill normal physical 100 100 5 -
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice spinner ice physical 100 80 15 -
lunge bug physical 100 80 15 Lowers the target's Attack by one stage after inflicting damage.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
poison tail poison physical 100 50 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
roost flying status - - 5 Heals the user by half its max HP.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
yawn normal status - - 10 Target sleeps at the end of the next turn.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.