dubwool

Stats

HP:

72

Attack:

80

Defense:

100

Sp. attack:

60

Sp. defense:

90

Speed:

88

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
copycat normal status - - 20 Uses the target's last used move.
cotton guard grass status - - 10 Raises the user's Defense by three stages.
defense curl normal status - - 40 Raises user's Defense by one stage.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double kick fighting physical 100 30 30 Hits twice in one turn.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
guard split psychic status - - 10 Averages Defense and Special Defense with the target.
guard swap psychic status - - 10 User swaps Defense and Special Defense changes with the target.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
thunder wave electric status 90 - 20 Paralyzes the target.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.