drakloak

Stats

HP:

68

Attack:

80

Defense:

50

Sp. attack:

60

Sp. defense:

50

Speed:

102

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
agility psychic status - - 30 Raises the user's Speed by two stages.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
beat up dark physical 100 - 10 Hits once for every conscious Pokémon the trainer has.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double hit normal physical 90 35 10 Hits twice in one turn.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon cheer dragon status 0 0 15 -
dragon dance dragon status - - 20 Raises the user's Attack and Speed by one stage.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon rush dragon physical 75 100 10 Has a 20% chance to make the target flinch.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
lock on normal status - - 5 Ensures that the user's next move will hit the target.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
phantom force ghost physical 100 90 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic fangs psychic physical 100 85 10 Destroys Reflect and Light Screen.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scald water special 100 80 15 Has a 30% chance to burn the target.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swift normal special - 60 20 Never misses.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
u turn bug physical 100 70 20 User must switch out after attacking.
will o wisp fire status 85 - 15 Burns the target.