dracovish

Stats

HP:

90

Attack:

90

Defense:

100

Sp. attack:

70

Sp. defense:

80

Speed:

75

Name

Type

Damage class

Accuracy

Power

PP

Effect

ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon rush dragon physical 75 100 10 Has a 20% chance to make the target flinch.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fishious rend water physical 100 85 10 -
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
leech life bug physical 100 80 10 Drains half the damage inflicted to heal the user.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic fangs psychic physical 100 85 10 Destroys Reflect and Light Screen.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scald water special 100 80 15 Has a 30% chance to burn the target.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
super fang normal physical 90 - 10 Inflicts damage equal to half the target's HP.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.