dedenne

Stats

HP:

67

Attack:

58

Defense:

57

Sp. attack:

81

Sp. defense:

67

Speed:

101

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charge beam electric special 90 50 10 Has a 70% chance to raise the user's Special Attack by one stage.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
covet normal physical 100 60 25 Takes the target's item.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
discharge electric special 100 80 15 Has a 30% chance to paralyze the target.
double team normal status - - 15 Raises the user's evasion by one stage.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
electroweb electric special 95 55 15 Lowers the target's Speed by one stage.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
entrainment normal status 100 - 15 Copies the user's ability onto the target.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
last resort normal physical 100 140 5 Can only be used after all of the user's other moves have been used.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
misty terrain fairy status - - 10 For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nuzzle electric physical 100 20 20 Has a 100% chance to paralyze the target.
parabolic charge electric special 100 65 20 Heals the user for half the total damage dealt to all targets.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
recycle normal status - - 10 User recovers the item it last used up.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rising voltage electric special 100 70 20 Inflicts regular damage with no additional effect.
round normal special 100 60 15 Has double power if it's used more than once per turn.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
shock wave electric special - 60 20 Never misses.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
super fang normal physical 90 - 10 Inflicts damage equal to half the target's HP.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tail whip normal status 100 - 30 Lowers the target's Defense by one stage.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tearful look normal status - - 20 Lowers the target's Attack and Special Attack by one stage.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
thunder shock electric special 100 40 30 Has a 10% chance to paralyze the target.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
u turn bug physical 100 70 20 User must switch out after attacking.
volt switch electric special 100 70 20 User must switch out after attacking.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.