decidueye

Stats

HP:

78

Attack:

107

Defense:

75

Sp. attack:

100

Sp. defense:

100

Speed:

70

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
aura sphere fighting special - 80 20 Never misses.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
brave bird flying physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
covet normal physical 100 60 25 Takes the target's item.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
double team normal status - - 15 Raises the user's evasion by one stage.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
feather dance flying status 100 - 15 Lowers the target's Attack by two stages.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
foresight normal status - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
frenzy plant grass special 90 150 5 User foregoes its next turn to recharge.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury attack normal physical 85 15 20 Hits 2-5 times in one turn.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grass pledge grass special 100 80 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
haze ice status - - 30 Resets all Pokémon's stats, accuracy, and evasion.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
imprison psychic status - - 10 Prevents the target from using any moves that the user also knows.
knock off dark physical 100 65 20 Target drops its held item.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
leaf blade grass physical 100 90 15 Has an increased chance for a critical hit.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leafage grass physical 100 40 40 Inflicts regular damage with no additional effect.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
magical leaf grass special - 60 20 Never misses.
nasty plot dark status - - 20 Raises the user's Special Attack by two stages.
nature power normal status - - 20 Uses a move which depends upon the terrain.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
ominous wind ghost special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
phantom force ghost physical 100 90 10 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
pluck flying physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
poltergeist ghost physical 90 110 5 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psycho cut psychic physical 100 70 20 Has an increased chance for a critical hit.
rain dance water status - - 5 Changes the weather to rain for five turns.
razor leaf grass physical 95 55 25 Has an increased chance for a critical hit.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shadow sneak ghost physical 100 40 30 Inflicts regular damage with no additional effect.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
sky attack flying physical 90 140 5 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
solar blade grass physical 100 125 10 Requires a turn to charge before attacking.
spirit shackle ghost physical 100 80 10 Traps the target.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
trailblaze grass physical 100 50 20 -
u turn bug physical 100 70 20 User must switch out after attacking.
upper hand fighting physical 100 65 15 -
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.