cramorant

Stats

HP:

70

Attack:

85

Defense:

55

Sp. attack:

85

Sp. defense:

95

Speed:

85

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
agility psychic status - - 30 Raises the user's Speed by two stages.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
aqua cutter water physical 100 70 20 -
aqua ring water status - - 20 Restores 1/16 of the user's max HP each turn.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
belch poison special 90 120 10 Can only be used after the user has eaten a berry.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
brave bird flying physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
chilling water water special 100 50 20 -
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
drill peck flying physical 100 80 20 Inflicts regular damage with no additional effect.
dual wingbeat flying physical 90 40 10 Inflicts regular damage with no additional effect.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feather dance flying status 100 - 15 Lowers the target's Attack by two stages.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
fury attack normal physical 85 15 20 Hits 2-5 times in one turn.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hurricane flying special 70 110 10 Has a 30% chance to confuse the target.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
peck flying physical 100 35 35 Inflicts regular damage with no additional effect.
pluck flying physical 100 60 20 If target has a berry, inflicts double damage and uses the berry.
pounce bug physical 100 50 20 -
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
roost flying status - - 5 Heals the user by half its max HP.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scald water special 100 80 15 Has a 30% chance to burn the target.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spit up normal special 100 - 10 Power is 100 times the amount of energy Stockpiled.
steel wing steel physical 90 70 25 Has a 10% chance to raise the user's Defense by one stage.
stockpile normal status - - 20 Stores energy up to three times for use with Spit Up and Swallow.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swallow normal status - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
tailwind flying status - - 15 For three turns, friendly Pokémon have doubled Speed.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.