corsola

Stats

HP:

65

Attack:

55

Defense:

95

Sp. attack:

65

Sp. defense:

95

Speed:

35

Name

Type

Damage class

Accuracy

Power

PP

Effect

amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
aqua ring water status - - 20 Restores 1/16 of the user's max HP each turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
barrier psychic status - - 20 Raises the user's Defense by two stages.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
bubble water special 100 40 30 Has a 10% chance to lower the target's Speed by one stage.
bubble beam water special 100 65 20 Has a 10% chance to lower the target's Speed by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
camouflage normal status - - 20 User's type changes to match the terrain.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defense curl normal status - - 40 Raises user's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flail normal physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
harden normal status - - 30 Raises the user's Defense by one stage.
head smash rock physical 80 150 5 User receives 1/2 the damage inflicted in recoil.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icicle spear ice physical 100 25 30 Hits 2-5 times in one turn.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
ingrain grass status - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
iron defense steel status - - 15 Raises the user's Defense by two stages.
life dew water status - - 10 -
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
lucky chant normal status - - 30 Prevents the target from scoring critical hits for five turns.
magic coat psychic status - - 15 Reflects back the first effect move used on the user this turn.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
mirror coat psychic special 100 - 20 Inflicts twice the damage the user received from the last special hit it took.
mist ice status - - 30 Protects the user's stats from being changed by enemy moves.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nature power normal status - - 20 Uses a move which depends upon the terrain.
power gem rock special 100 80 20 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
recover normal status - - 5 Heals the user by half its max HP.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
refresh normal status - - 20 Cleanses the user of a burn, paralysis, or poison.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock polish rock status - - 20 Raises the user's Speed by two stages.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scald water special 100 80 15 Has a 30% chance to burn the target.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
self destruct normal physical 100 200 5 User faints.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spike cannon normal physical 100 20 15 Hits 2-5 times in one turn.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.