conkeldurr

Stats

HP:

105

Attack:

140

Defense:

95

Sp. attack:

55

Sp. defense:

65

Speed:

45

Name

Type

Damage class

Accuracy

Power

PP

Effect

attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
block normal status - - 5 Prevents the target from leaving battle.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
chip away normal physical 100 70 20 Ignores the target's stat modifiers.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
defog flying status - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dynamic punch fighting physical 50 100 5 Has a 100% chance to confuse the target.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
hammer arm fighting physical 90 100 10 Lowers user's Speed by one stage.
hard press steel physical 100 0 10 -
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
knock off dark physical 100 65 20 Target drops its held item.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
mach punch fighting physical 100 40 30 Inflicts regular damage with no additional effect.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
pound normal physical 100 40 35 Inflicts regular damage with no additional effect.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock throw rock physical 90 50 15 Inflicts regular damage with no additional effect.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
slam normal physical 75 80 20 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
upper hand fighting physical 100 65 15 -
wake up slap fighting physical 100 70 10 If the target is asleep, has double power and wakes it up.
wide guard rock status - - 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.