cloyster

Stats

HP:

50

Attack:

95

Defense:

180

Sp. attack:

85

Sp. defense:

45

Speed:

70

Name

Type

Damage class

Accuracy

Power

PP

Effect

attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
aurora beam ice special 100 65 20 Has a 10% chance to lower the target's Attack by one stage.
avalanche ice physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
barrier psychic status - - 20 Raises the user's Defense by two stages.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
bubble beam water special 100 65 20 Has a 10% chance to lower the target's Speed by one stage.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
chilling water water special 100 50 20 -
clamp water physical 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
drill run ground physical 95 80 10 Has an increased chance for a critical hit.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
frost breath ice special 90 60 10 Always scores a critical hit.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice shard ice physical 100 40 30 Inflicts regular damage with no additional effect.
ice spinner ice physical 100 80 15 -
icicle crash ice physical 90 85 10 Has a 30% chance to make the target flinch.
icicle spear ice physical 100 25 30 Hits 2-5 times in one turn.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron defense steel status - - 15 Raises the user's Defense by two stages.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
mimic normal status - - 10 Copies the target's last used move.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
pin missile bug physical 95 25 20 Hits 2-5 times in one turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
razor shell water physical 95 75 10 Has a 50% chance to lower the target's Defense by one stage.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
self destruct normal physical 100 200 5 User faints.
shell smash normal status - - 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
signal beam bug special 100 75 15 Has a 10% chance to confuse the target.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
snowscape ice status - 0 10 -
spike cannon normal physical 100 20 15 Hits 2-5 times in one turn.
spikes ground status - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
steel roller steel physical 100 130 5 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supersonic normal status 55 - 20 Confuses the target.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
teleport psychic status - - 20 Immediately ends wild battles. No effect otherwise.
tera blast normal special 100 80 10 -
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
toxic spikes poison status - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
tri attack normal special 100 80 10 Has a 20% chance to burn, freeze, or paralyze the target.
twineedle bug physical 100 25 20 Hits twice in the same turn. Has a 20% chance to poison the target.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
withdraw water status - - 40 Raises the user's Defense by one stage.