clobbopus

Stats

HP:

50

Attack:

68

Defense:

60

Sp. attack:

50

Sp. defense:

50

Speed:

32

Name

Type

Damage class

Accuracy

Power

PP

Effect

attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bind normal physical 85 15 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
circle throw fighting physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
detect fighting status - - 5 Prevents any moves from hitting the user this turn.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint normal physical 100 30 10 Hits through Protect and Detect.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
ice punch ice physical 100 75 15 Has a 10% chance to freeze the target.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
pain split normal status - - 20 Sets the user's and targets's HP to the average of their current HP.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
soak water status 100 - 20 Changes the target's type to Water.
submission fighting physical 80 80 20 User receives 1/4 the damage it inflicts in recoil.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.