clamperl

Stats

HP:

35

Attack:

64

Defense:

85

Sp. attack:

74

Sp. defense:

55

Speed:

32

Name

Type

Damage class

Accuracy

Power

PP

Effect

aqua ring water status - - 20 Restores 1/16 of the user's max HP each turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
barrier psychic status - - 20 Raises the user's Defense by two stages.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brine water special 100 65 10 Has double power against Pokémon that have less than half their max HP remaining.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
clamp water physical 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
confuse ray ghost status 100 - 10 Confuses the target.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
hail ice status - - 10 Changes the weather to a hailstorm for five turns.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron defense steel status - - 15 Raises the user's Defense by two stages.
mimic normal status - - 10 Copies the target's last used move.
mud sport ground status - - 15 Halves all Electric-type damage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
refresh normal status - - 20 Cleanses the user of a burn, paralysis, or poison.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scald water special 100 80 15 Has a 30% chance to burn the target.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shell smash normal status - - 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
supersonic normal status 55 - 20 Confuses the target.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.