cinderace

Stats

HP:

80

Attack:

116

Defense:

75

Sp. attack:

65

Sp. defense:

75

Speed:

119

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
agility psychic status - - 30 Raises the user's Speed by two stages.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
baton pass normal status - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
blast burn fire special 90 150 5 User foregoes its next turn to recharge.
blaze kick fire physical 90 85 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
bounce flying physical 85 85 5 User bounces high into the air, dodging all attacks, and hits next turn.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
burning jealousy fire special 100 70 5 Inflicts regular damage with no additional effect.
coaching fighting status - - 10 Inflicts regular damage with no additional effect.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
court change normal status 100 - 10 -
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double kick fighting physical 100 30 30 Hits twice in one turn.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ember fire special 100 40 25 Has a 10% chance to burn the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
feint normal physical 100 30 10 Hits through Protect and Detect.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
fire pledge fire special 100 80 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flare blitz fire physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
high jump kick fighting physical 90 130 10 If the user misses, it takes half the damage it would have inflicted in recoil.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pyro ball fire physical 90 120 5 Has a 10% chance to burn the target.
quick attack normal physical 100 40 30 Inflicts regular damage with no additional effect.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
scorching sands ground special 100 70 10 Inflicts regular damage with no additional effect.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
super fang normal physical 90 - 10 Inflicts damage equal to half the target's HP.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
temper flare fire physical 100 75 10 -
tera blast normal special 100 80 10 -
trailblaze grass physical 100 50 20 -
u turn bug physical 100 70 20 User must switch out after attacking.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
will o wisp fire status 85 - 15 Burns the target.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.