chewtle

Stats

HP:

50

Attack:

64

Defense:

50

Sp. attack:

38

Sp. defense:

38

Speed:

44

Name

Type

Damage class

Accuracy

Power

PP

Effect

assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
chilling water water special 100 50 20 -
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
gastro acid poison status 100 - 10 Nullifies target's ability until it leaves battle.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hydro pump water special 80 110 5 Inflicts regular damage with no additional effect.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
jaw lock dark physical 100 80 10 Seeds the target after inflicting damage.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
shell smash normal status - - 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
skitter smack bug physical 90 70 10 Inflicts regular damage with no additional effect.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
waterfall water physical 100 80 15 Has a 20% chance to make the target flinch.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.