cherubi

Stats

HP:

45

Attack:

35

Defense:

45

Sp. attack:

62

Sp. defense:

53

Speed:

35

Name

Type

Damage class

Accuracy

Power

PP

Effect

aromatherapy grass status - - 5 Cures the entire party of major status effects.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
dazzling gleam fairy special 100 80 10 Inflicts regular damage with no additional effect.
defense curl normal status - - 40 Raises user's Defense by one stage.
double team normal status - - 15 Raises the user's evasion by one stage.
draining kiss fairy special 100 50 10 Drains 75% of the damage inflicted to heal the user.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
flower shield fairy status - - 10 Raises the Defense of all grass Pokémon in battle.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grass whistle grass status 55 - 15 Puts the target to sleep.
grassy glide grass physical 100 55 20 Inflicts regular damage with no additional effect.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
heal pulse psychic status - - 10 Heals the target for half its max HP.
healing wish psychic status - - 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
leafage grass physical 100 40 40 Inflicts regular damage with no additional effect.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
lucky chant normal status - - 30 Prevents the target from scoring critical hits for five turns.
magical leaf grass special - 60 20 Never misses.
morning sun normal status - - 5 Heals the user by half its max HP. Affected by weather.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
nature power normal status - - 20 Uses a move which depends upon the terrain.
petal blizzard grass physical 100 90 15 Inflicts regular damage.
pollen puff bug special 100 90 15 Damages opponents, but heals allies for 50% of their max HP.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
razor leaf grass physical 95 55 25 Has an increased chance for a critical hit.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rollout rock physical 90 30 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
sweet scent normal status 100 - 20 Lowers the target's evasion by one stage.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tickle normal status 100 - 20 Lowers the target's Attack and Defense by one stage.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.