charmander

Stats

HP:

39

Attack:

52

Defense:

43

Sp. attack:

60

Sp. defense:

50

Speed:

65

Name

Type

Damage class

Accuracy

Power

PP

Effect

acrobatics flying physical 100 55 15 Has double power if the user has no held item.
aerial ace flying physical - 60 20 Never misses.
air cutter flying special 95 60 25 Has an increased chance for a critical hit.
ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
beat up dark physical 100 - 10 Hits once for every conscious Pokémon the trainer has.
belly drum normal status - - 10 User pays half its max HP to max out its Attack.
bide normal physical - - 10 User waits for two turns, then hits back for twice the damage it took.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
curse ghost status - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
defense curl normal status - - 40 Raises user's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon dance dragon status - - 20 Raises the user's Attack and Speed by one stage.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon rage dragon special 100 - 10 Inflicts 40 points of damage.
dragon rush dragon physical 75 100 10 Has a 20% chance to make the target flinch.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
dynamic punch fighting physical 50 100 5 Has a 100% chance to confuse the target.
echoed voice normal special 100 40 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
ember fire special 100 40 25 Has a 10% chance to burn the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
fire pledge fire special 100 80 10 With Water Pledge, doubles the effect chance of friendly Pokémon's moves for four turns.
fire punch fire physical 100 75 15 Has a 10% chance to burn the target.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flame burst fire special 100 70 15 Deals splash damage to Pokémon next to the target.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flare blitz fire physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
fury swipes normal physical 80 18 15 Hits 2-5 times in one turn.
growl normal status 100 - 40 Lowers the target's Attack by one stage.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
incinerate fire special 100 60 15 Destroys the target's held berry.
inferno fire special 50 100 5 Has a 100% chance to burn the target.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
metal claw steel physical 95 50 35 Has a 10% chance to raise the user's Attack by one stage.
mimic normal status - - 10 Copies the target's last used move.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smokescreen normal status 100 - 20 Lowers the target's accuracy by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
submission fighting physical 80 80 20 User receives 1/4 the damage it inflicts in recoil.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
temper flare fire physical 100 75 10 -
tera blast normal special 100 80 10 -
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
will o wisp fire status 85 - 15 Burns the target.
wing attack flying physical 100 60 35 Inflicts regular damage with no additional effect.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.