celesteela

Stats

HP:

97

Attack:

101

Defense:

103

Sp. attack:

107

Sp. defense:

101

Speed:

61

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
acrobatics flying physical 100 55 15 Has double power if the user has no held item.
air slash flying special 95 75 15 Has a 30% chance to make the target flinch.
autotomize steel status - - 15 Raises the user's Speed by two stages and halves the user's weight.
block normal status - - 5 Prevents the target from leaving battle.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
explosion normal physical 100 250 5 User faints.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fly flying physical 95 90 15 User flies high into the air, dodging all attacks, and hits next turn.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
gravity psychic status - - 5 Disables moves and immunities that involve flying or levitating for five turns.
gyro ball steel physical 100 - 5 Power raises when the user has lower Speed, up to a maximum of 150.
harden normal status - - 30 Raises the user's Defense by one stage.
heavy slam steel physical 100 - 10 Power is higher when the user weighs more than the target, up to a maximum of 120.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ingrain grass status - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
iron defense steel status - - 15 Raises the user's Defense by two stages.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
magnet rise electric status - - 10 User is immune to Ground moves and effects for five turns.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
metal sound steel status 85 - 40 Lowers the target's Special Defense by two stages.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
round normal special 100 60 15 Has double power if it's used more than once per turn.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
self destruct normal physical 100 200 5 User faints.
shock wave electric special - 60 20 Never misses.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
smart strike steel physical - 70 10 Never misses.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
steel beam steel special 95 140 5 Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
steel roller steel physical 100 130 5 Inflicts regular damage with no additional effect.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
wide guard rock status - - 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.