Name
Type
Damage class
Accuracy
Power
PP
Effect
bounce
flying
physical
85
85
5
User bounces high into the air, dodging all attacks, and hits next turn.
close combat
fighting
physical
100
120
5
Lowers the user's Defense and Special Defense by one stage after inflicting damage.
counter
fighting
physical
100
-
20
Inflicts twice the damage the user received from the last physical hit it took.
focus punch
fighting
physical
100
150
20
If the user takes damage before attacking, the attack is canceled.
frustration
normal
physical
100
-
20
Power increases as happiness decreases, up to a maximum of 102.
gyro ball
steel
physical
100
-
5
Power raises when the user has lower Speed, up to a maximum of 150.
hidden power
normal
special
100
60
15
Power and type depend upon user's IVs. Power can range from 30 to 70.
power up punch
fighting
physical
100
40
20
Raises the user's Attack by one stage after inflicting damage.
revenge
fighting
physical
100
60
10
Inflicts double damage if the user takes damage before attacking this turn.
reversal
fighting
physical
100
-
15
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
sleep talk
normal
status
-
-
10
Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snore
normal
special
100
50
15
Has a 30% chance to make the target flinch. Only works if the user is sleeping.
substitute
normal
status
-
-
10
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower
fighting
physical
100
120
5
Lowers the user's Attack and Defense by one stage after inflicting damage.