brute-bonnet

Stats

HP:

111

Attack:

127

Defense:

99

Sp. attack:

79

Sp. defense:

99

Speed:

55

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
clear smog poison special - 50 15 Removes all of the target's stat modifiers.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
confuse ray ghost status 100 - 10 Confuses the target.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
hex ghost special 100 65 10 Has double power if the target has a major status ailment.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ingrain grass status - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
magical leaf grass special - 60 20 Never misses.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
pollen puff bug special 100 90 15 Damages opponents, but heals allies for 50% of their max HP.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rage powder bug status - - 20 Redirects the target's single-target effects to the user for this turn.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spore grass status 100 - 15 Puts the target to sleep.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stun spore grass status 75 - 30 Paralyzes the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sucker punch dark physical 100 70 5 Only works if the target is about to use a damaging move.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
thief dark physical 100 60 25 Takes the target's item.
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
trailblaze grass physical 100 50 20 -
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.