breloom

Stats

HP:

60

Attack:

130

Defense:

80

Sp. attack:

60

Sp. defense:

60

Speed:

70

Name

Type

Damage class

Accuracy

Power

PP

Effect

absorb grass special 100 20 25 Drains half the damage inflicted to heal the user.
aerial ace flying physical - 60 20 Never misses.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
bullet seed grass physical 100 25 30 Hits 2-5 times in one turn.
captivate normal status 100 - 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
counter fighting physical 100 - 20 Inflicts twice the damage the user received from the last physical hit it took.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
double team normal status - - 15 Raises the user's evasion by one stage.
drain punch fighting physical 100 75 10 Drains half the damage inflicted to heal the user.
dynamic punch fighting physical 50 100 5 Has a 100% chance to confuse the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fake tears dark status 100 - 20 Lowers the target's Special Defense by two stages.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
feint normal physical 100 30 10 Hits through Protect and Detect.
flash normal status 100 - 20 Lowers the target's accuracy by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
focus punch fighting physical 100 150 20 If the user takes damage before attacking, the attack is canceled.
force palm fighting physical 100 60 10 Has a 30% chance to paralyze the target.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
giga drain grass special 100 75 10 Drains half the damage inflicted to heal the user.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
grassy terrain grass status - - 10 For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
growth normal status - - 20 Raises the user's Attack and Special Attack by one stage.
gunk shot poison physical 80 120 5 Has a 30% chance to poison the target.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
iron tail steel physical 75 100 15 Has a 30% chance to lower the target's Defense by one stage.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
leaf storm grass special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
leech seed grass status 90 - 10 Seeds the target, stealing HP from it every turn.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
low sweep fighting physical 100 65 20 Lowers the target's Speed by one stage.
mach punch fighting physical 100 40 30 Inflicts regular damage with no additional effect.
magical leaf grass special - 60 20 Never misses.
mega drain grass special 100 40 15 Drains half the damage inflicted to heal the user.
mega kick normal physical 75 120 5 Inflicts regular damage with no additional effect.
mega punch normal physical 85 80 20 Inflicts regular damage with no additional effect.
mimic normal status - - 10 Copies the target's last used move.
mind reader normal status - - 5 Ensures that the user's next move will hit the target.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
natural gift normal physical 100 - 15 Power and type depend on the held berry.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
poison powder poison status 75 - 35 Poisons the target.
pounce bug physical 100 50 20 -
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
seed bomb grass physical 100 80 15 Inflicts regular damage with no additional effect.
seismic toss fighting physical 100 - 20 Inflicts damage equal to the user's level.
sky uppercut fighting physical 90 85 15 Inflicts regular damage and can hit Bounce and Fly users.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
snatch dark status - - 10 Steals the target's move, if it's self-targeted.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spore grass status 100 - 15 Puts the target to sleep.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
stun spore grass status 75 - 30 Paralyzes the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swift normal special - 60 20 Never misses.
swords dance normal status - - 20 Raises the user's Attack by two stages.
synthesis grass status - - 5 Heals the user by half its max HP. Affected by weather.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder punch electric physical 100 75 15 Has a 10% chance to paralyze the target.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
vacuum wave fighting special 100 40 30 Inflicts regular damage with no additional effect.
venoshock poison special 100 65 10 Inflicts double damage if the target is Poisoned.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
worry seed grass status 100 - 10 Changes the target's ability to Insomnia.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.