bouffalant

Stats

HP:

95

Attack:

110

Defense:

95

Sp. attack:

40

Sp. defense:

95

Speed:

55

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
amnesia psychic status - - 20 Raises the user's Special Defense by two stages.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
belch poison special 90 120 10 Can only be used after the user has eaten a berry.
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
close combat fighting physical 100 120 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
cotton guard grass status - - 10 Raises the user's Defense by three stages.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
double team normal status - - 15 Raises the user's evasion by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury attack normal physical 85 15 20 Hits 2-5 times in one turn.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
head charge normal physical 100 120 15 User receives 1/4 the damage it inflicts in recoil.
headbutt normal physical 100 70 15 Has a 30% chance to make the target flinch.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
horn attack normal physical 100 65 25 Inflicts regular damage with no additional effect.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
lash out dark physical 100 75 5 Inflicts regular damage with no additional effect.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
megahorn bug physical 85 120 10 Inflicts regular damage with no additional effect.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
pursuit dark physical 100 40 20 Has double power against, and can hit, Pokémon attempting to switch out.
rage normal physical 100 20 20 If the user is hit after using this move, its Attack rises by one stage.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
retaliate normal physical 100 70 5 Has double power if a friendly Pokémon fainted last turn.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
revenge fighting physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
reversal fighting physical 100 - 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
rock climb normal physical 85 90 20 Has a 20% chance to confuse the target.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
smart strike steel physical - 70 10 Never misses.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stomp normal physical 100 65 20 Has a 30% chance to make the target flinch.
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
thrash normal physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
throat chop dark physical 100 80 15 Prevents the target from using sound-based moves for two turns.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.
work up normal status - - 30 Raises the user's Attack and Special Attack by one stage each.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.