boltund

Stats

HP:

69

Attack:

90

Defense:

60

Sp. attack:

90

Sp. defense:

60

Speed:

121

Name

Type

Damage class

Accuracy

Power

PP

Effect

agility psychic status - - 30 Raises the user's Speed by two stages.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
charge electric status - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
charm fairy status 100 - 20 Lowers the target's Attack by two stages.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
eerie impulse electric status 100 - 15 Lowers the target's Special Attack by two stages.
electric terrain electric status - - 10 For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
electrify electric status - - 20 Changes the target's move's type to electric if it hasn't moved yet this turn.
electro ball electric special 100 - 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire fang fire physical 95 65 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
hyper voice normal special 100 90 10 Inflicts regular damage with no additional effect.
nuzzle electric physical 100 20 20 Has a 100% chance to paralyze the target.
play rough fairy physical 90 90 10 Has a 10% chance to lower the target's Attack by one stage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psychic fangs psychic physical 100 85 10 Destroys Reflect and Light Screen.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
rising voltage electric special 100 70 20 Inflicts regular damage with no additional effect.
roar normal status - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
round normal special 100 60 15 Has double power if it's used more than once per turn.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snarl dark special 95 55 15 Has a 100% chance to lower the target's Special Attack by one stage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
spark electric physical 100 65 20 Has a 30% chance to paralyze the target.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swift normal special - 60 20 Never misses.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
tail whip normal status 100 - 30 Lowers the target's Defense by one stage.
thunder electric special 70 110 10 Has a 30% chance to paralyze the target.
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
thunder wave electric status 90 - 20 Paralyzes the target.
thunderbolt electric special 100 90 15 Has a 10% chance to paralyze the target.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
volt switch electric special 100 70 20 User must switch out after attacking.
wild charge electric physical 100 90 15 User receives 1/4 the damage it inflicts in recoil.