baxcalibur

Stats

HP:

115

Attack:

145

Defense:

92

Sp. attack:

75

Sp. defense:

86

Speed:

87

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
avalanche ice physical 100 60 10 Inflicts double damage if the user takes damage before attacking this turn.
bite dark physical 100 60 25 Has a 30% chance to make the target flinch.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
body press fighting physical 100 80 10 -
body slam normal physical 100 85 15 Has a 30% chance to paralyze the target.
breaking swipe dragon physical 100 60 15 Lowers the target's Attack by one stage after inflicting damage.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
crunch dark physical 100 80 15 Has a 20% chance to lower the target's Defense by one stage.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
double edge normal physical 100 120 15 User receives 1/3 the damage inflicted in recoil.
draco meteor dragon special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
dragon breath dragon special 100 60 20 Has a 30% chance to paralyze the target.
dragon cheer dragon status 0 0 15 -
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dragon dance dragon status - - 20 Raises the user's Attack and Speed by one stage.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
dragon tail dragon physical 90 60 10 Ends wild battles. Forces trainers to switch Pokémon.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
focus energy normal status - - 30 Increases the user's chance to score a critical hit.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
glaive rush dragon physical 100 120 5 -
helping hand normal status - - 20 Ally's next move inflicts half more damage.
high horsepower ground physical 95 95 10 Inflicts regular damage with no additional effect.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
ice fang ice physical 95 65 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
ice shard ice physical 100 40 30 Inflicts regular damage with no additional effect.
icicle crash ice physical 90 85 10 Has a 30% chance to make the target flinch.
icicle spear ice physical 100 25 30 Hits 2-5 times in one turn.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
iron head steel physical 100 80 15 Has a 30% chance to make the target flinch.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
outrage dragon physical 100 120 10 Hits every turn for 2-3 turns, then confuses the user.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
scale shot dragon physical 90 25 20 Boosts the user's Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
scary face normal status 100 - 10 Lowers the target's Speed by two stages.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
snowscape ice status - 0 10 -
stomping tantrum ground physical 100 75 10 Has double power if the user's last move failed.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
swords dance normal status - - 20 Raises the user's Attack by two stages.
tackle normal physical 100 40 35 Inflicts regular damage with no additional effect.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
tera blast normal special 100 80 10 -
thunder fang electric physical 95 65 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
zen headbutt psychic physical 90 80 15 Has a 20% chance to make the target flinch.