barbaracle

Stats

HP:

72

Attack:

105

Defense:

115

Sp. attack:

54

Sp. defense:

86

Speed:

68

Name

Type

Damage class

Accuracy

Power

PP

Effect

aerial ace flying physical - 60 20 Never misses.
ancient power rock special 100 60 5 Has a 10% chance to raise all of the user's stats by one stage.
assurance dark physical 100 60 10 Power is doubled if the target has already received damage this turn.
attract normal status 100 - 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
beat up dark physical 100 - 10 Hits once for every conscious Pokémon the trainer has.
blizzard ice special 70 110 5 Has a 10% chance to freeze the target.
brick break fighting physical 100 75 15 Destroys Reflect and Light Screen.
brutal swing dark physical 100 60 20 Inflicts regular damage with no additional effect.
bulk up fighting status - - 20 Raises the user's Attack and Defense by one stage.
bulldoze ground physical 100 60 20 Has a 100% chance to lower the target's Speed by one stage.
clamp water physical 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
confide normal status - - 20 Lowers the target's Special Attack by one stage.
cross chop fighting physical 80 100 5 Has an increased chance for a critical hit.
cut normal physical 95 50 30 Inflicts regular damage with no additional effect.
dig ground physical 100 80 10 User digs underground, dodging all attacks, and hits next turn.
dive water physical 100 80 10 User dives underwater, dodging all attacks, and hits next turn.
double team normal status - - 15 Raises the user's evasion by one stage.
dragon claw dragon physical 100 80 15 Inflicts regular damage with no additional effect.
dual chop dragon physical 90 40 15 Hits twice in one turn.
earth power ground special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
earthquake ground physical 100 100 10 Inflicts regular damage and can hit Dig users.
embargo dark status 100 - 15 Target cannot use held items.
endeavor normal physical 100 - 5 Lowers the target's HP to equal the user's.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
false swipe normal physical 100 40 40 Cannot lower the target's HP below 1.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
frustration normal physical 100 - 20 Power increases as happiness decreases, up to a maximum of 102.
fury cutter bug physical 95 40 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
fury swipes normal physical 80 18 15 Hits 2-5 times in one turn.
giga impact normal physical 90 150 5 User foregoes its next turn to recharge.
grass knot grass special 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
hidden power normal special 100 60 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
hone claws dark status - - 15 Raises the user's Attack and accuracy by one stage.
hyper beam normal special 90 150 5 User foregoes its next turn to recharge.
ice beam ice special 100 90 10 Has a 10% chance to freeze the target.
icy wind ice special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
infestation bug special 100 20 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
iron defense steel status - - 15 Raises the user's Defense by two stages.
laser focus normal status - - 30 Guarantees a critical hit with the user's next move.
liquidation water physical 100 85 10 Has a 20% chance to lower the target's Defense by one stage.
low kick fighting physical 100 - 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mud shot ground special 95 55 15 Has a 100% chance to lower the target's Speed by one stage.
mud slap ground special 100 20 10 Has a 100% chance to lower the target's accuracy by one stage.
muddy water water special 85 90 10 Has a 30% chance to lower the target's accuracy by one stage.
nature power normal status - - 20 Uses a move which depends upon the terrain.
night slash dark physical 100 70 15 Has an increased chance for a critical hit.
payback dark physical 100 50 10 Power is doubled if the target has already moved this turn.
poison jab poison physical 100 80 20 Has a 30% chance to poison the target.
power up punch fighting physical 100 40 20 Raises the user's Attack by one stage after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
rain dance water status - - 5 Changes the weather to rain for five turns.
razor shell water physical 95 75 10 Has a 50% chance to lower the target's Defense by one stage.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
return normal physical 100 - 20 Power increases with happiness, up to a maximum of 102.
rock blast rock physical 90 25 10 Hits 2-5 times in one turn.
rock polish rock status - - 20 Raises the user's Speed by two stages.
rock slide rock physical 90 75 10 Has a 30% chance to make the target flinch.
rock smash fighting physical 100 40 15 Has a 50% chance to lower the target's Defense by one stage.
rock tomb rock physical 95 60 15 Has a 100% chance to lower the target's Speed by one stage.
round normal special 100 60 15 Has double power if it's used more than once per turn.
safeguard normal status - - 25 Protects the user's field from major status ailments and confusion for five turns.
sand attack ground status 100 - 15 Lowers the target's accuracy by one stage.
sandstorm rock status - - 10 Changes the weather to a sandstorm for five turns.
scald water special 100 80 15 Has a 30% chance to burn the target.
scratch normal physical 100 40 35 Inflicts regular damage with no additional effect.
screech normal status 85 - 40 Lowers the target's Defense by two stages.
secret power normal physical 100 70 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
shadow claw ghost physical 100 70 15 Has an increased chance for a critical hit.
shell smash normal status - - 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
skull bash normal physical 100 130 10 Raises the user's Defense by one stage. User charges for one turn before attacking.
slash normal physical 100 70 20 Has an increased chance for a critical hit.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
sludge bomb poison special 100 90 10 Has a 30% chance to poison the target.
sludge wave poison special 100 95 10 Has a 10% chance to poison the target.
smack down rock physical 100 50 15 Removes any immunity to Ground damage.
snore normal special 100 50 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
stealth rock rock status - - 20 Causes damage when opposing Pokémon switch in.
stone edge rock physical 80 100 5 Has an increased chance for a critical hit.
strength normal physical 100 80 15 Inflicts regular damage with no additional effect.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
superpower fighting physical 100 120 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
surf water special 100 90 15 Inflicts regular damage and can hit Dive users.
swagger normal status 85 - 15 Raises the target's Attack by two stages and confuses the target.
swords dance normal status - - 20 Raises the user's Attack by two stages.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
thief dark physical 100 60 25 Takes the target's item.
torment dark status 100 - 15 Prevents the target from using the same move twice in a row.
toxic poison status 90 - 10 Badly poisons the target, inflicting more damage every turn.
uproar normal special 100 90 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
water gun water special 100 40 25 Inflicts regular damage with no additional effect.
water pulse water special 100 60 20 Has a 20% chance to confuse the target.
whirlpool water special 85 35 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
withdraw water status - - 40 Raises the user's Defense by one stage.
x scissor bug physical 100 80 15 Inflicts regular damage with no additional effect.