armarouge

Stats

HP:

85

Attack:

60

Defense:

100

Sp. attack:

125

Sp. defense:

80

Speed:

75

Name

Type

Damage class

Accuracy

Power

PP

Effect

acid spray poison special 100 40 20 Lowers the target's Special Defense by two stages.
ally switch psychic status - - 15 User switches places with the friendly Pokémon opposite it.
armor cannon fire special 100 120 5 -
astonish ghost physical 100 30 15 Has a 30% chance to make the target flinch.
aura sphere fighting special - 80 20 Never misses.
calm mind psychic status - - 20 Raises the user's Special Attack and Special Defense by one stage.
clear smog poison special - 50 15 Removes all of the target's stat modifiers.
confuse ray ghost status 100 - 10 Confuses the target.
dark pulse dark special 100 80 15 Has a 20% chance to make the target flinch.
dragon pulse dragon special 100 85 10 Inflicts regular damage with no additional effect.
ember fire special 100 40 25 Has a 10% chance to burn the target.
endure normal status - - 10 Prevents the user's HP from lowering below 1 this turn.
energy ball grass special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
expanding force psychic special 100 80 10 Inflicts regular damage with no additional effect.
facade normal physical 100 70 20 Power doubles if user is burned, paralyzed, or poisoned.
fire blast fire special 85 110 5 Has a 10% chance to burn the target.
fire spin fire special 85 35 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
flame charge fire physical 100 50 20 Inflicts regular damage. Raises the user's Speed by one stage.
flamethrower fire special 100 90 15 Has a 10% chance to burn the target.
flare blitz fire physical 100 120 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
flash cannon steel special 100 80 10 Has a 10% chance to lower the target's Special Defense by one stage.
fling dark physical 100 - 10 Throws held item at the target; power depends on the item.
focus blast fighting special 70 120 5 Has a 10% chance to lower the target's Special Defense by one stage.
heat wave fire special 90 95 10 Has a 10% chance to burn the target.
helping hand normal status - - 20 Ally's next move inflicts half more damage.
incinerate fire special 100 60 15 Destroys the target's held berry.
iron defense steel status - - 15 Raises the user's Defense by two stages.
lava plume fire special 100 80 15 Has a 30% chance to burn the target.
leer normal status 100 - 30 Lowers the target's Defense by one stage.
light screen psychic status - - 30 Reduces damage from special attacks by 50% for five turns.
meteor beam rock special 90 120 10 Inflicts regular damage with no additional effect.
mystical fire fire special 100 75 10 Has a 100% chance to lower the target's Special Attack by one stage.
night shade ghost special 100 - 15 Inflicts damage equal to the user's level.
overheat fire special 90 130 5 Lowers the user's Special Attack by two stages after inflicting damage.
protect normal status - - 10 Prevents any moves from hitting the user this turn.
psybeam psychic special 100 65 20 Has a 10% chance to confuse the target.
psych up normal status - - 10 Discards the user's stat changes and copies the target's.
psychic psychic special 100 90 10 Has a 10% chance to lower the target's Special Defense by one stage.
psychic terrain psychic status - - 10 Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
psyshock psychic special 100 80 10 Inflicts damage based on the target's Defense, not Special Defense.
reflect psychic status - - 20 Reduces damage from physical attacks by half.
rest psychic status - - 5 User sleeps for two turns, completely healing itself.
scorching sands ground special 100 70 10 Inflicts regular damage with no additional effect.
shadow ball ghost special 100 80 15 Has a 20% chance to lower the target's Special Defense by one stage.
sleep talk normal status - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
solar beam grass special 100 120 10 Requires a turn to charge before attacking.
spite ghost status 100 - 10 Lowers the PP of the target's last used move by 4.
stored power psychic special 100 20 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
substitute normal status - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
sunny day fire status - - 5 Changes the weather to sunny for five turns.
take down normal physical 85 90 20 User receives 1/4 the damage it inflicts in recoil.
taunt dark status 100 - 20 For the next few turns, the target can only use damaging moves.
tera blast normal special 100 80 10 -
trick psychic status 100 - 10 User and target swap items.
trick room psychic status - - 5 For five turns, slower Pokémon will act before faster Pokémon.
weather ball normal special 100 50 10 If there be weather, this move has doubled power and the weather's type.
wide guard rock status - - 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
will o wisp fire status 85 - 15 Burns the target.